Patch 1.17.2: Difference between revisions

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Created page with "{{Patchbox |Patchname = Tower of Karazhan |Image = |Caption = |Release = November 1, 2024 |Version = 7000 |Highlights = * New raid: Tower of Karazhan * [https://forum.turtle-wow.org/viewtopic.php?t=15157 Class changes] * New primary profession: Jewelcrafting * Vanilla dungeon updates |Related = * [https://forum.turtle-wow.org/viewtopic.php?t=12462 Patch Notes] |Prev = 1.17.1 |Current = 1.17.2 |Next = 1.18.0 }} '''Patch 1.17.2: Tower of Karazhan''' was released on Nov..."
 
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Latest revision as of 23:17, 8 May 2025

Patch 1.17.2
{{#if:Tower of Karazhan|“Tower of Karazhan”}}
Release date November 1, 2024
Initial version 7000
Interface .toc — {{#if:1.17.2|{{#ifexist:Patch 1.17.2/API changes|(changes)}}}}
{{#if:* New raid: Tower of Karazhan
  • Class changes
  • New primary profession: Jewelcrafting
  • Vanilla dungeon updates|Highlights & notes}}

{{#if:* New raid: Tower of Karazhan

  • Class changes
  • New primary profession: Jewelcrafting
  • Vanilla dungeon updates|
  • New raid: Tower of Karazhan
  • Class changes
  • New primary profession: Jewelcrafting
  • Vanilla dungeon updates
}}
{{#if:* Patch Notes|Official links}}

{{#if:* Patch Notes|

}}

{{#if:1.17.2|{{#ifexist:Patch 1.17.2 (undocumented changes)|

}}}}
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Patch 1.17.2: Tower of Karazhan was released on November 1, 2024.

Patch notes

New raid: Tower of Karazhan

The Tower of Karazhan's haunted upper halls will become accessible to players starting this patch. This raid will feature the new Tier Set 3.5 and challenge 40 players to gameplay even more difficult than Naxxramas, allowing the truly determined to prove their strength against daunting foes.

Conquering the Tower of Karazhan will not only offer great loot and new Tier 3.5 sets, but players can also earn legendary titles:

  • Realm First: Warden of the Ley Lines
  • Raid Completion for All: Bane of the Nathrezim

Karazhan 40 is like Karazhan 10, but upstairs. Don’t trip over treasure on your way up.

Class changes

While we're happy with the first batch of class changes, they were done under a much more conservative mindset with minor changes, and so vanilla's unbalanced state was still very much felt. Due to this, it fell short on fixing the issues for some of the specializations and failing to make enough impactful changes. It has now been 2 years since those changes and we’re finally taking a deeper dive into balancing and building a solid foundation that’ll serve as the core for all specializations for years to come.

These changes aren’t the final word on class updates. We’ll continue making balance adjustments and potentially soft reworks if a specialization’s changes don’t play out as expected.

Please note that numbers are subject to change along the way throughout 1.17.2. If they do, we will notify you accordingly.

To see the full changelog, please read viewtopic.php?t=15157

New primary profession - Jewelcrafting

This fully-fledged profession introduces over 200 new items for you to craft, with recipes obtained from trainers, found in the world, and through exclusive questlines for Jewelcrafters that reward a unique recipe upon completion! Begin your jewelcrafting journey at the trainers located in Stormwind, Ironforge, and Alah'Thalas for the Alliance, or Orgrimmar, Undercity, and Sparkwater Port for the Horde.

What can jewelcrafters expect? Rings, necklaces, staves, trinkets, off-hand frills, helmets, and notably, gemstones—details to follow. Not all items will be available immediately and will unlock as you progress in the profession. Expect new trade goods such as gritted papers, polishing oils, and new jewels like Amber Topaz and Pure Moonstone, to name a few. Jewelcrafting demands collaboration! Some materials will require assistance from other professions, such as Enchanted Gemstone Oils provided by Enchanters.

The profession also introduces two new sub-specializations: Goldsmith and Gemology. You can choose one of these specializations upon reaching a skill level of 225 and character level 40, after completing a related questline, similar to other specializations.

Goldsmiths focus on crafting equipment such as necklaces, rings, bracers, and staves, with most powerful items, such as Epics, exclusive to this specialization.

Gemologists specialize in unique gemstones, empowering necklaces and rings with various effects. Almost all gemstones are exclusive to this specialization.

Concerned about finding enough gems? We’re hosting a Gem Rush event until the release of Patch 1.17.2, which doubles the drop chances for most gemstones, with a few exceptions.

Post-release, all Jewelcrafters will be able to craft Gemstone Clusters, enabling the recycling of materials to acquire more jewels than typically possible through mining.

Additionally, rare Gemstone Deposits will now appear in the world. These deposits can replace thorium veins and require a Mining skill of 310. Mining these deposits can yield various gems from different tiers, but most notably, they guarantee an Imperial Topaz, a key material for both Gemology and Goldsmith specializations, akin to Black Lotus and vital for high-level crafts.

Vanilla dungeon updates

In this patch, we've expanded classic WoW dungeons, adding new areas and boss encounters for a bit of variety. This aims at horizontal progression, introducing fresh challenges without changing the fundamental dungeon experience too much. Here's what's new:

Deadmines

  • New Areas: Two new areas have been added, featuring a new boss in each.
  • New Bosses:
    • Jared Vess: Oversees a dangerous lab producing Zanzil's Mixture. Located in the mine section before Rhah'nkzor, presenting a new first boss encounter for adventurers who choose the optional route.
    • Masterpiece Harvester: A relic from Deadmines' past has laid dormant for long in the Goblin Foundry, awaiting activation to wreak havoc at the world above.
  • Loot Updates: Rhahk'zor's loot pool has been adjusted for equal drop chances, with notable upgrades including his hammer to Uncommon with armor, Rockbiter to a Rare two-handed axe with armor penetration and a new pair of Rare mail gauntlets.

Wailing Caverns

  • New Areas: Two new areas have been added, each hosting a new boss.
  • New Bosses:
    • Vangros: A formidable apex predator empowered by the rampant life magics of the caverns, lurking in an overgrown sub-cave.
    • Zandara Windhoof: The Kolkar has sent an expedition to the depths of the caverns and have established a camp with the intention of cementing it as a stronghold for the centaur, threatening the Barrens and beyond.
  • Loot Updates: Lady Anacondra's drops have been enhanced, including her Serpent's Shoulders to Rare and adding a new staff tailored for Bear Druids.

Shadowfang Keep

  • New Area: One new area have been added with a new boss.
  • New Boss:
    • Prelate Ironmane: A spectral priest and preacher of the Light as it was in the Gilnean faith, haunting the keep's church, seeking peace. Lay the prelate to rest to purify the keep.

Scarlet Monastery Graveyard

  • New Area: One new area have been added with a new boss.
  • New Boss:
    • Duke Dreadmoore <Knight of Naxxramas>, a harbinger of the Dread Citadel enslaved in the prison complex below the torture chambers and experimented on, waiting for the right moment to break free.

Scarlet Monastery Library

  • New Area: One new area have been added with a new boss.
  • New Boss:
    • Brother Wystan, a masterful monk preparing initiates with martial prowess in the hidden chambers of the Library.

Scarlet Monastery Armory

  • New Area: One new area have been added with a new boss.
  • New Boss:
    • Armory Quartermaster Daghelm, the diligent maintainer of the warehouse and its resources, ready to deal with the enemies of the Crusade.

General Notes

These additions are designed to enrich the exploration and combat experience in familiar dungeons with new lore, challenges, and rewards.

All new locations and encounters are optional, providing flexibility for players.

We are excited for players to experience these updates and look forward to expanding other original dungeons in future patches. This is just the beginning of our journey to revitalize the classic dungeon experience.

Dungeon maps will be updated to include the new sections and bosses added by the dungeon extensions in the next patch, starting with the Wailing Caverns!

Alternative tier sets

Toy collection tab

In the newest update, we are adding the Toy Collection Tab in your spell book. Tidy up your inventory by turning some items into spells. Enjoy a more organized and straightforward bag space management!

New transport routes

  • New transport route: flight from Undercity to Steepcliff Port, and back.
  • New transport route: flight from Ironforge to Gnomeregan Reclamation Facility, and back.
  • ReReplaced the teleportation to Icepoint Rock with an actual boat route both ways

User interface & reduced add-on dependency

  • Inspected talents are now updated when you change a target.
  • Adjusted the size of the talent tree tabs at the top of the frame to fit within the inspect frame.
  • The Profession UI is now larger, showing craftable items on the left, recipe details on the right and a search bar to look for just the right recipe.
  • Added a new option that will position the loot window at the cursor when enabled. This option can be found in Interface Options.
  • Right-clicking an item in your bags while the auction house UI is open and the 'Auctions' tab is active will now put that item into the 'Auction Item' slot.
  • Auction House duration values have been updated on the interface to reflect the actual values. (8h, 24h and 72h)
  • Applied minor visual changes to the Transmogrification interface.
  • Hovering over 'Supercharged Chronoboon Displacer' in your inventory will now display a list of stored world effects in the tooltip along with their duration without the use of an Addon.
  • The Looking for Turtles (LFT) bundled addon has been rewritten from the ground up. The client part of the addon handles the interface and user input, while the server handles the whole grouping logic. This move from a client-only approach provides a much more reliable way of finding dungeon groups.

As part of these changes, the 'Browse' tab has been removed and will be replaced with a better system in the upcoming patch.

  • The 2FA randomized numpad is getting more comfortable in the upcoming patch. Yes, we felt the pain too

The donation rewards store has received several updates:

  • Several categories now use a model instead of a static image to preview the offered item.
  • Replaced custom entry images with the icon textures of the offered items.
  • Fashion category now displays two entries instead of the usual eight. These entries are larger and display a dress-up model of your character with the entry item equipped so you can better preview the offered item.
  • A new dropdown menu has been added which is shown when you click on the Fashion category. This dropdown menu can be used to filter entries by item type (Chest, Legs, Tabard etc.)
  • Added a new confirmation pop-up dialog that is shown when you want to claim an item.
  • Skins are now sorted based on your character's race and gender. Skins that are not usable by your race/gender combination are greyed out and can't be claimed.
  • Glyphs are now sorted based on your character's class. Glyphs that are not usable by your class are greyed out and can't be claimed (implemented in case we introduce new glyphs for classes other than druid)
  • Entry price will now be shown in red if you do not have the required balance to claim the offered item.
  • Entries should now display in a more coherent fashion, for example mounts are now sorted based on mount type (horses, raptors, wolves etc.)
  • General fixes and updates to visual appearance and performance.

New titles & challenges

  • The Hambringer. Leveling up on boars is serious business, with serious rewards!
    • The glyph to start the challenge is obtainable through your local Glyph Master.
    • Reaching level 60 in this challenge will grant your character a unique boar mount and the title of The Hambringer.
  • Level One Lunatic. During this challenge, you’ll earn exclusive titles to prove just how far a noob can go, all while staying level one!
    • Earn 10,000 honorable kills to show you’re more than just fresh meat.
    • Reach Exalted with at least one faction to prove that even a tiny hero can have powerful friends.
    • Obtain the Arena Master Trinket to demonstrate that even at level one, you’re an unstoppable force of nature
    • The titles will stay with you, even if you eventually decide to level up

General fixes and changes

  • Armor values of trash mobs in Emerald Sanctum have been slightly reduced.
  • Dreamstate in Emerald Sanctum is now an actual sleep and is now a Magic debuff, allowing it to be dispelled.
  • The Green Dragonflight has gathered enough Arcanite Rods, and they have been removed from the required items to complete Emerald Sanctum raid attunement.
  • Added rare mount drops to last bosses of Molten Core, Blackwing Lair and Temple of Ahn'Qiraj. Good luck!
  • Hunters can now learn the new Rank 4 of the Thunderstomp pet ability from the gorillas of Tel'abim.
  • Multiple new merchants moved into Alah'Thalas, offering wares previously unavailable in the High Elven capital, such as high-level trade goods and equipment.
  • Removed outdoor requirement from Fishing Boat and Traveler's Tent crafting spells.
  • Most custom beasts now have appropriate pet abilities when tamed which can be seen using Beast Lore.
  • In addition to this, the previously unavailable ranks of Lightning Breath (Rank 1) and Charge (Rank 4) are now obtainable by players, we'll leave it up to you to discover the sources of these abilities.
  • Experimental solution for High Elf male ear issues with helmets.
  • Experimental solution for High Elf female ear issues with helmets.
  • Fixed High Elf male Player Name positioning and scale while mounted.
  • Fixed High Elf male issue with certain facial feature resetting the hair color to blonde in Character Creation.
  • Fixed positioning of High Elf male mounts.
  • Fixed helmet model for High Elf female Tier 1 Warrior.
  • Resolved material issues with specific High Elf male circlet helmets.
  • Corrected texture for Goblin male Hunter Tier 3 helmet.
  • Adjusted positioning of Greatblade of Quel'Danil (and all weapons using the same visual) in character hands.
  • Fixed the Mount Special animation for the Darkmoon Dancing Bear.
  • Fixed Priest Shackle visibility with Guardian of Icecrown.
  • Shadowhorn Stag Mount now has a backwalk animation.
  • Fixed Troll Female facial feature to match the hair color properly.
  • Fixed Onyxia Trophy Head model in Stormwind.
  • We're doubling the stable slots per character, allowing you to store 4 pets. The third slot costs gold, and the fourth requires a special glyph.
  • Fixed Infernal Model disappearing when entering water.
  • Corrected the spell name for the Riding Zerba (rare drop in Barrens).
  • Added the missing title for achieving the highest reputation level with Steamwheedle Blood Ring.
  • Adjusted the class mask for the Cleaning Cloth spell, it is no longer limited to Rogues alone.
  • Updated talent descriptions and icons for classes with outdated talent information.
  • Switching to a different tree than the current one will now scroll to the top of the window if not already at the top.
  • Thalassian Highlands NPCs that were missing voicelines now have appropriate voicelines.
  • Fixed a bug with the world map zone dropdown where selecting a zone would sometimes display the wrong zone.
  • Added custom races to the player portrait PvP icon tooltip.
  • Hyjal's map is getting a major overhaul, allowing you to discover the mountain as you ascend, with a map that truly reflects the wonders and scars of this sacred peak!
  • Moved the warlock spell 'Ritual of Souls' to the correct spellbook tab.
  • Scrapforged Mechaspider now follows terrain elevation when moving
  • Scrapforged Mechaspider now has a Backwalk, Jump and Mount Special Animations
  • Fixed High Elf Male underwear not hiding properly with certain leg items.
  • Updated the Model and Texture for Armored Stormwind Warhorse.
  • Armored Stormwind Warhorse now has Backwalk, Jump and Mount Special animations.
  • Fixed Swiftcaster's Chapeau not hiding haircuts.
  • Added a new /dancespecial emote (Currently only humans have a special dance.)
  • Updated the chat emote list to include new custom emotes.
  • Added an experimental casting animation for Slam and Decisive Strike.
  • Added missing voicelines for the High Elf Theramore Guards.
  • Fixed naming error in the Bael Hardul flight map.
  • Flightmap now gives the proper names of some new zones when hovered over.
  • Updated Visuals for the Worgen Caster.
  • Updated visuals for Severance.
  • Updated visuals for Wraith Blade.
  • Minor fixes for the Undead Male Model.
  • Fixed Revantusk Tabard visuals.
  • Added new visual for Armored Black Deathcharger.
  • Added /cower emote animation.
  • The macro UI now features a searchbox that can be used to filter macro icons based on a keyword.
  • Minor visual updates to the macro UI.
  • Updated quest-giver interface: quests will now show a '?' or '!' icon instead of bullet points depending on whether the quest is available or in progress.
  • Fixed a original Blizzard bug with Undead Female Tabard model clipping.
  • Tallstrider mounts now have Backwalk, Jump and Mount Special animations.
  • Assigned the correct instance and raid map types for Crescent Grove, Emerald Sanctum, and Stormwind Vault.
  • Shademore Tavern in Gilneas will now correctly grant rested bonus.
  • Several Visual Fixes & Updates to Naxxramas Weapon/Shield Models.
  • Several Visual Fixes for Spells (Consecration, Earth/Water Shield, Holy Spells etc.)
  • Beware the Blue Child, for its light may herald the dawn of a new age or the twilight of our own!

Related dev blog posts