World of Warcraft Commands
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Applicable to 1.12.1 (5875)
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To view my guide for maximizing quality and smoothness in WoW, visit the link below!
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I greatly value your feedback! After using this resource, fill out a feedback form.
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Compiled by Shadowlurk
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http://forum.nostalrius.org/viewtopic.php?f=32&t=1100
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http://goo.gl/forms/IpxKgusnzf
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Datamined from WoW.exe
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Command Line Switches
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Description
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How to use Command Line Switches
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-console
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Enables developer console.
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1) Create a shortcut to WoW.exe.
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-d16
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Unknown. Presumably 16-bit depth.
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2) Right-click the shortcut and click "Properties".
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-d24
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Unknown. Presumably 24-bit depth.
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3) Locate the "Target" field. Scroll to the end.
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-d32
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Unknown. Presumably 32-bit depth.
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4) Add a space after the last quotation mark.
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-hwdetect
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Perform hardware detection.
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5) Add command line switches from the list on the left. Separate each one with a space.
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-gxoverride
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Unknown.
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6) Apply changes and start game using the shortcut.
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-windowed
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Run the game in windowed mode. This can potentially decrease FPS.
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How to use Console Variables/Commands
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-nofixlag
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Unknown. Presumably disables attempts to reduce mouse lag. If so, may increase FPS.
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1) Add -console using the above instructions.
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-nosound
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Run the game without sound. Can reduce CPU overhead if using onboard sound.
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2) Open WoW with the game shortcut you created.
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-uptodate
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Tricks the game into thinking it is up to date.
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3) Press the tilde key ~ (to the left of 1, above TAB on US keyboard)
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-16bit
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Unknown. Possibly set color depth to 16-bit? I don't know.
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4) Type the command, followed by a space, and a value.
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-1600x1200
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Sets screen resolution to 1600x1200.
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5) Press Enter to confirm the command.
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-1280x1024
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Sets screen resolution to 1280x1024.
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-1280x960
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Sets screen resolution to 1280x960.
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You can also manually enter these commands by editing
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-1024x768
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Sets screen resolution to 1024x768.
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your "config.wtf" file located in the WTF folder of your
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-800x600
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Sets screen resolution to 800x600.
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World of Warcraft directory
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-640x480
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Sets screen resolution to 640x480.
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Rule of Thumb:
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0 = False, 1 = True (commands that are 0 or 1)
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Graphics Commands
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Description
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Default Value
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Possible Values
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Notes
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anisotropic
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Anisotropic texture filtering. Improves quality of textures in the distance.
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1
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Integer: 1, 2, 4, 8, or 16
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Lower = Performance, Higher = Quality
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baseMip
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Base mipmap level
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0
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Integer: 0 or 1
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1 = Performance, 0 = Quality
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DesktopGamma
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Use desktop gamma values (if enabled, the "gamma" variable is ignored)
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0
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Integer: 0 or 1
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detailDoodadAlpha
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Alpha level of detail doodads
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100
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Integer: 0 - 255
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DistCull
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Sets distance for culling of objects near farclip
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500.00
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Double: 1.0 - 888.888916
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Lower = Performance, Higher = Quality
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doodadAnim
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Toogle doodad animation. Animated geometry.
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1
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Integer: Any
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0 = Performance, 1 = Quality
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farClip
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View distance.
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500.00
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Double: 177.0 - 777.0
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Lower = Performance, Higher = Quality
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ffx
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Enable full-screen effects. Enabling this will provide higher graphics quality.
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1
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Integer: 0 or 1
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0 = Performance, 1 = Quality
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ffxDeath
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Full screen death effect. Enabling this will enable certain screen effects while dead.
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1
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Integer: 0 or 1
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0 = Performance, 1 = Quality
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ffxGlow
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Full screen glow effect. Enabling this will give a soft glow (bloom) effect.
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1
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Integer: 0 or 1
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0 = Performance, 1 = Quality
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ffxRectangle
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Use rectangle texture for full screen effect.
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1
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Integer: 0 or 1
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footstepBias
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Unit footstep depth bias.
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0.125
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Double: 0.0 - 1.0
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0 = Flickering, 1 = Neat
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frillDensity
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Density of grass and other ground foliage. Does not control the distance at which they render.
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24
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Integer: 1 - 256
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Lower = Performance, Higher = Quality
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fullAlpha
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Full alpha level of detail.
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1
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Integer: Any
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gamma
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Screen gamma (brightness) *ignored if DesktopGamma is set to 1*
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1.0
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Double: Any
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gxApi
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Graphics API
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direct3d
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String: direct3d or opengl
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Direct3D provides greater performance
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gxAspect
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Constrain window aspect ratio.
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1
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Integer: 0 or 1
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gxColorBits
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Color bits. Larger range of colors available to the renderer.
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24
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Integer: 16, 24, or 30
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16 = Performance, 24 = Quality, 30 bugs out for some reason
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gxCursor
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Toggle hardware cursor.
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1
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Integer: 0 or 1
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Set to 0 to debug mouse issues
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gxDepthBits
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Depth bits. Don't use 32, the game doesn't seem to like it.
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24
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Integer: 16, 24, or 32
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16 = Performance, 24 = Quality
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gxFixLag
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Prevents mouse lag.
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0
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Integer: 0 or 1
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0 = Performance, 1 = Less mouse lag
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gxMaximize
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Maximize game window. Used in conjunction with gxWindow 1.
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0
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Integer: 0 or 1
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gxMultisample
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Multisample Anti-Aliasing (MSAA).
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1
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Integer: 1, 2, 4 or 8
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Lower = Performance, Higher = Quality
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gxMultisampleQuality
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Multisample Anti-Aliasing quality.
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0
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Double: Any
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No noticeable difference regardless of value.
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gxOverride
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gx overrides.
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N/A
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UNKNOWN
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No idea what this comand does!
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gxRefresh
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Refresh rate of your monitor (if gxVSync enabled, FPS capped at this value)
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60
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Integer: Any
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Set to maximum refresh rate of your monitor.
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gxResolution
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Screen resolution (widthxheight)
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1024x768
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String: Any valid resolution
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Set to maximum screen resolution of your monitor.
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gxTripleBuffer
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Triple Buffering (use in conjunction with gxVSync)
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0
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Integer: 0 or 1
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0 is VSync disabled, 1 if VSync enabled
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gxVSync
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Vertical Synchronization
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1
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Integer: 0 or 1
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I always suggest using this! It helps prevent screen tearing by limiting your maximum framerate.
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gxWindow
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Toggle fullscreen/windowed mode
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0
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Integer: 0 or 1
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0 = Fullscreen, 1 = Windowed. Fullscreen gaming can increase performance
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horizonFarClip
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Far clip plane distance for horizon.
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2112
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Double: 1305.0 - 2112.0
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Lower = Performance, Higher = Quality
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lodDist
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Set level of detail distance.
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100.00
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Float: 50.0 - 250.0
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Lower = Performance, Higher = Quality (Only takes effect with "lod" is set to 1)
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M2BatchDoodads
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Combine doodads to reduce batch count.
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1
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Integer: 0 or 1
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1 = Performance, 0 = Less Performance
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M2Faster
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End User control of scene optimization mode.
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1
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Integer: 0 - 3
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1 = Dual-core CPU, 2 = Tri-Core CPU, 3 = Quad-Core CPU or greater
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M2UseClipPlanes
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Use clip planes for sorting transparent objects
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1
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Integer: 0 or 1
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1 = Performance, 0 = Less Performance
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M2UsePixelShaders
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Light models using pixel shaders
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0
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Integer: 0 or 1
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M2UseShaders
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Skin models using vertex shaders
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1
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Integer: 0 or 1
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M2UseThreads
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Multithread model animations
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1
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Integer: 0 or 1
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1 = Performance, 0 = Less Performance
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M2UseZFill
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Z-fill transparent objects
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1
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Integer: 0 or 1
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1 = Performance, 0 = Less Performance
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mapObjLightLOD
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Map object light level of detail
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0
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Integer: 0 - 2
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0 = Performance, 1 = Balanced, 2 = Quality
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mapObjOverbright
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Map object overbright
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1
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Integer: 0 or 1
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0 = Peformance, 1 = Quality
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mapShadows
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Toggle map shadows
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1
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Integer: 0 or 1
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0 = Performance, 1 = Quality
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MaxLights
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Max number of hardware lights
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4
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Integer: 1 - 4
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Lower = Performance, Higher = Quality
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maxLOD
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Maximum level of detail.
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N/A
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UNKNOWN
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Setting via console has no effect.
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nearClip
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Near clip plane distance.
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0.1
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Double: 0.01 - 0.33
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Higher values help prevent Z-Fighting (i.e. far textures flickering)
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particleDensity
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Particle density.
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1.00
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Double: 0.25 - 1.00
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Lower = Performance, Higher = Quality
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pixelShaders
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Use pixel shaders.
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1
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Integer: 0 or 1
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Lower = Performance, Higher = Quality
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setShadow
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Shadows.
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N/A
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UNKNOWN
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Setting via console has no effect.
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ShadowBias
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Unit shadow depth bias.
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0.1
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Double: 0.0 - 1.0
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shadowLevel
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Terrain shadow map mip level.
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1
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Integer: 0 or 1
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1 = Performance, 0 = Quality
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ShadowLOD
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Unit shadow level of detail. Blob shadow at base of player and NPCs.
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1
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Integer: 0 or 1
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0 = Performance, 1 = Quality
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showfootprintparticles
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Toggles rendering of footprint particles.
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1
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Integer: 0 or 1
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0 = Performance, 1 = Quality
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showfootprints
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Toggles rendering of footprints.
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1
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Integer: 0 or 1
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0 = Performance, 1 = Quality
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SkyCloudLOD
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Cloud level of detail.
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0
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Integer: 0 or 1
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0 = Performance, 1 = Quality
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SkySunGlare
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Sun glare.
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1
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Integer: 0 or 1
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0 = Performance, 1 = Quality
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SmallCull
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Object size culling.
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0.04
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Double: 0.001 - 2.0
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Higher = Performance, Lower = Quality
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specular
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Specularity effects. Shiny reflections and such.
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1
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Integer: 0 or 1
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0 = Performance, 1 = Quality
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spellEffectLevel
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Spell Effects.
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2
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Integer: 0 - 2
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0 = Performance, 1 = Balanced, 2 = Quality
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texLodBias
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Texture Level of Detail Bias.
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0.0
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Double: -1.0 - 1.0
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Higher = Performance, Lower = Quality
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textureLodDist
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Texture detail.
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777.0
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Float: 80.0 - 777.0
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Lower = Performance, Higher = Quality
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triangleStrips
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Use triangle strips to render.
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1
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Integer: 0 or 1
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1 = Performance, 0 = Less Performance
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trilinear
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Trilinear texture filtering.
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1
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Integer: 0 or 1
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0 = Performance, 1 = Quality
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unitDrawDist
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Unit draw distance.
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300.0
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Integer: 100 - 300
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Lower = Performance, Higher = Quality
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useWeatherShaders
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Use shaders for weather effects.
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1
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Integer: 0 or 1
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0 = Performance, 1 = Quality
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violenceLevel
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Gore/blood violence level.
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N/A
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Integer: 0 - 5
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0 = Less gore (and possibly more performance), 5 = Most gore (and possibly less performance)
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waterLOD
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Water geometry level of detail
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0
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UNKNOWN.
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waterMaxLOD
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Maximum level of detail for water
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N/A
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UNKNOWN
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This command seems to have no effect.
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waterParticulates
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Water particulates
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N/A
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UNKNOWN
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This command seems to have no effect.
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waterRipples
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Water ripples
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N/A
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UNKNOWN
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This command seems to have no effect.
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waterSpecular
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Water specular lighting effects
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N/A
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UNKNOWN
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This command seems to have no effect.
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waterWaves
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Water waves
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N/A
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UNKNOWN
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This command seems to have no effect.
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weatherDensity
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Intensity of weather effects (rain, snow, etc) *Higher values = more intense weather!*
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2
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Integer: 0 - 3
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Lower = Performance, Higher = Quality
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widescreen
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Widescreen resolution
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1
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Integer: 0 or 1
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Set to 1 if using a widescreen resolution (such as 1920x1080)
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Game Engine Commands
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Description
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Default Value
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Possible Values
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Notes
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bspcache
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BSP node caching
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1
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Integer: 0 or 1
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1 = Performance, 0 = Less Performance
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scriptMemory
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Memory used by the scripting system (in Kb)
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49152
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Integer: Any
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Higher values dedicate more memory to addons.
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timingModeOverride
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Select a specific timing mode. RDTSC is supposedly the most precise.
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0
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Integer: 0 - 4
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0=default 1=GetTickCount 2=RDTSC 3=QueryPerformanceCounter 4=timeGetTime
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hwDetect
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Do hardware detection.
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0
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Integer: 0 or 1
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Hardware detection at the start of the game.
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CheckAddonVersion
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Check interface addon version number.
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1
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Integer: 0 or 1
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0 = Loads all addons, 1 = Loads only up to date addons
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Sounds Commands
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Description
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Default Value
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Possible Values
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Notes
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AmbienceVolume
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Ambient sound effect volume
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0.6
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Double: 0.0 - 1.0
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Lower = Quieter, Higher = Louder
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disableOptionalSpeech
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Disables the optional speech packs (forces use of primary speech pack)
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0
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Integer: 0 or 1
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EmoteSounds
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Emote sound effects
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1
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Integer: 0 or 1
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0 = No emote sounds, 1 = Emote sounds
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EnableAmbience
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Enable ambience sound effects
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1
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Integer: 0 or 1
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0 = No ambient sound effects, 1 = Ambient sound effects
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EnableErrorSpeech
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Error speech
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1
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Integer: 0 or 1
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0 = No error speech, 1 = Error speech
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EnableGroupSpeech
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Voice macros
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1
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Integer: 0 or 1
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EnableMusic
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Enables music
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1
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Integer: 0 or 1
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0 = No music, 1 = Music
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MapWaterSounds
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Water sounds
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1
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Integer: 0 or 1
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0 = No water sounds, 1 = Water sounds
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MasterSoundEffects
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Enable sound effects
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1
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Integer: 0 or 1
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0 = No sound effects, 1 = Sound effects
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MasterVolume
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Master volume
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1
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Double: 0.0 - 1.0
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Lower = Quieter, Higher = Louder
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MusicVolume
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Music volume
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0.4
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Double: 0.0 - 1.0
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Lower = Quieter, Higher = Louder
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SoundBufferSize
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Sound buffer size (milliseconds)
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50
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Integer: Any
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SoundDriver
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Sound driver (-1 = system default)
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-1
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UNKNOWN
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*Do not modify unless extremely knowledgeable*
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SoundInitFlags
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Sound initialization flags
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128
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UNKNOWN
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SoundListenerAtCharacter
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Lock listener at character
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1
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Integer: 0 or 1
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0 = Sound based on camera position, 1 = Sound based on character position.
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SoundMaxHardwareChannels
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Sound maximum hardware channels
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12
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UNKNOWN
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SoundMemoryCache
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Sound cache memory size (MB) (I personally have this set to 128 *128MB* and have had no issues)
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4
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Integer: Any
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Higher = More memory to sound cache (could reduce overhead)
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SoundMinHardwareChannels
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Sound minimum hardware channels (-1 = system default)
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-1
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UNKNOWN
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*Do not modify unless extremely knowledgeable*
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SoundMixer
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Sound mixer (-1 = system default)
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-1
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UNKNOWN
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*Do not modify unless extremely knowledgeable*
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SoundMixRate
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Sound mix rate (Hz)
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44100
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Integer: 44100 or 48000
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Setting to 48000 can theoretically increase audio quality.
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SoundOutputSystem
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Sound output system (-1 = system default)
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-1
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UNKNOWN
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*Do not modify unless extremely knowledgeable*
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SoundReverb
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Sound reverberation effect
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1
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Integer: 0 or 1
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0 = No reverb, 1 = Reverb
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SoundRolloffFactor
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Sound rolloff factor
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4
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UNKNOWN
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SoundSoftwareChannels
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Sound software channels
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12
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UNKNOWN
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SoundVolume
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Sound volume
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1
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Double: 0.0 - 1.0
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Lower = Quieter, Higher = Louder
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SoundZoneMusicNoDelay
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Loop music (same as the one in Sound Options)
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0
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Integer: 0 or 1
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0 = Music doesn't keep looping over and over, 1 = Music always plays
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User Interface Commands
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Description
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Default Value
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Possible Values
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Notes
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deselectOnClick
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N/A
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1
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Integer: 0 or 1
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gameTip
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Determines which Loading Screen tip will display. It increments every time you login, starting at 1.
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1
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Integer: 1 - ?
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I do not know how many game tips there are in total.
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minimapInsideZoom
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N/A
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3
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UNKNOWN
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minimapZoom
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Minimap zoom level. Same at the + and - icons on the minimap.
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3
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Integer: 0 - 5
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mouseInvertPitch
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Invert mouse pitch movements
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0
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Integer: 0 or 1
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mouseInvertYaw
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Invert mouse yaw movements
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0
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Integer: 0 or 1
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mouseSpeed
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Mouse speed
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1
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Integer: Any
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Higher = More mouse sensitivity, Lower = Lower mouse sensitivity
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movie
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Intro movie. The "Ten Years Ago" movie that plays at the very beginning of the game.
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1
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Integer: 0 or 1
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0 = Disable introduction movie, 1 = Enable introduction movie
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movieSubtitle
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Show movie subtitles
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0
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Integer: 0 or 1
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0 = Disable movie subtitles, 1 = Enable movie subtitles
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ObjectSelectionCircle
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Selection circle at base of targets.
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1
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Integer: 0 or 1
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0 = No selection circle, 1 = Selection circle enabled
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profanityFilter
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Toggle profanity filter. Profanity means swears, cursing, etc.
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1
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Integer: 0 or 1
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0 = Profanity filter disabled, 1 = Profanity filter enabled.
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ShowErrors
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Errors being shown
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0
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Integer: 0 or 1
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showGameTips
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Game tips. This controls the game tips being shown on the loading screens.
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1
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Integer: 0 or 1
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0 = Tips not shown on loading screen, 1 = Show tips on loading screen
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showLootSpam
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N/A
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1
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Integer: 0 or 1
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spamFilter
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Toggle spam filter
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1
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Integer: 0 or 1
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0 = Spam filter disabled, 1 = Spam filter enabled
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statusBarText
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N/A
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0
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Integer: Any
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targetNearestDistance
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N/A
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41.0
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Double: 1.0 - 50.0
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targetNearestDistanceRadius
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N/A
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10.0
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Double: 1.0 - 50.0
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UberTooltips
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Toggles ubertips
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1
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Integer: 0 or 1
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uiScale
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User interface size scaling (Use in conjunction with useUIScale 1)
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1.0
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Integer: Any
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Higher = Larger interface elements. Don't make them too big!
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UnitNameRenderMode
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Sets unitname mode
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2
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Integer: 0 - 3
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(0=none, 1=lockedunits/lockedplayers, 2=playersalways+lockedunits, 3=all units always)
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useUIScale
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Use custom user interface scaling
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0
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Integer: 0 or 1
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0 = Disable custom UI scaling, 1 = Use custom UI scaling
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Combat Commands
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Description
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Default Value
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Possible Values
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Notes
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assistAttack
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Same as "Assist on Attack" in Interface Options.
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0
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Integer: 0 or 1
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0 = Disabled, 1 = Enabled
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combatLogOn
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Enable combat log
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1
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Integer: 0 or 1
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0 = Disable combat log, 1 = Enable combat log
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Debugging Commands
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Description
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Default Value
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Possible Values
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Notes
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debugTaint
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N/A
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0
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Integer: 0 or 1
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ErrorFilter
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Filter errors (use "except" to invert mask i.e. all except objects)
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all
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See notes
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Values: general, world, ui, animation, models, objects, all
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ErrorLevelMax
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The most severe type of errors to filter
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3
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Integer: 0 - 3
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ErrorLevelMin
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The least severe type of errors to filter
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1
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Integer: 0 - 3
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Errors
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Toggle error display
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0
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Integer: 0 or 1
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0 = No errors displayed, 1 = Errors displayed
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Miscellaneous Commands
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Description
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Default Value
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Possible Values
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Notes
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readContest
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Status of the Contest notice
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0
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Integer: 0 or 1
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readEULA
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Status of the End User License Agreement
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0
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Integer: 0 or 1
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0 = Did not accept EULA, 1 = Accepted EULA
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readScanning
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Status of the Scanning notice
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0
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Integer: 0 or 1
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readTOS
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Status of the Terms of Service.
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0
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Integer: 0 or 1
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0 = Did not accept Terms of Service, 1 = Accepted Terms of Service
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realmName
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Current name of realm
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N/A
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String: Any
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Last realm that was successfully logged into.
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accountName
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Saved account name
|
N/A
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String: Any
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Last account name to successfully log into a server.
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lastCharacterIndex
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Last character selected
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0
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Integer: Any
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Last character to log into the game.
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Console Commands
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Description
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bgcolor
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Console background color
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cameraClip
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N/A
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clear
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Clear all text from the console
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closeconsole
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Closes the developer console
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consolelines
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Set maximum visible lines in the console (expands it, makes it bigger)
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font
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Console font type. This is not for the in-game chat.
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fontcolor
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Console font color. This is not for the in-game chat.
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fontsize
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Console font size. This is not for the in-game chat.
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gxRestart
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Reinitialize the graphics engine
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heapusage
|
Shows debugging information about the heap
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|
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highlightcolor
|
N/A
|
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objusage
|
Shows debugging information about object usage
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reloadUI
|
Reloads the user interface
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repeat
|
N/A
|
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logout
|
Log out
|
|
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quit
|
Exits game immediately
|
|
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ver
|
Show game version
|
|
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cvar_reset
|
Set the value of a cvar to its startup value
|
|
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cvar_default
|
Set the value of a cvar to its coded default value
|
|
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cvarlist
|
Shows all cvars
|
|
|
|
Toggleable Commands
|
Description
|
|
|
|
showCull
|
Terrain culling
|
|
|
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showDetailDoodads
|
Detail doodads
|
|
|
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showLowDetail
|
Terrain low detail
|
|
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showShadow
|
Terrain shadow
|
|
|
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showSimpleDoodads
|
Simple doodads
|
|
|
|
showplayer
|
Toggle player hidden or not
|
|
|
|
togglecloak
|
Toggles display of the cloak on and off
|
|
|
|
togglehelm
|
Toggles display of the helmet on and off
|
|
|
|
Script Commands
|
Description
|
|
|
|
/script SetBaseMip(value)
|
Modifies "baseMip"
|
|
|
|
/script SetDoodadAnim(value)
|
Modifies "doodadAnim"
|
|
|
|
/script SetFarclip(value)
|
Seems to modify "farClip" only
|
|
|
|
/script SetWorldDetail(value)
|
0 = frillDensity 16 1 = frillDensity 32 2 = frillDensity 48.
|
|
|
|
/script SetGamma(value)
|
Modifies "gamma". Same as using the gamma command.
|
|
|
|
/script SetTerrainMip(value)
|
Modifies "shadowlevel". Anything besides 1 or 0 will result in seriously malformed shadows
|
|
|
|
/script SetTexLodBias(value)
|
If you set the value too high or low, the game will actually crash!
|
|
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|
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|
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There are many more commands than the ones listed. Most of the additional commands are either ones that control the camera or ones that are exclusive
|
|
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|
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to developers. They will not all be listed here because they simply do not matter! If you wish to see every single command, then do your own research!
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|
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The commands listed here are the only practical ones for end users. Use them!
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