Hunter Pets

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Revision as of 02:35, 30 August 2025 by >36ophiuchi (→‎'''Pet Changes''')
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Taming

A hunter must use their [Tame Beast] skill on a valid beast family monster exactly their level or lower in order to own it. Upon starting the taming process, the hunter's armor is decreased by 100% and they cannot perform any other actions, or else the taming fails. Most hunters use [Concussive Shot] paired with a [Freezing Trap] and [Aspect of the Monkey] so that they get hit as little as possible when attempting to tame. The taming process takes 20 seconds. Hunters get this skill through a hunter quest at level 10. Be sure to visit a hunter trainer when you hit level 10 to get this quest.

Tameable Beasts

There are 17 families of pets for hunters to tame. Each family has its own skills, diet, and statistics.

Type Meat Fruit Fish Fungus Cheese Bread
Bat x x
Bear x x x x x x
Boar x x x x x x
Carrion Bird x
Cat x x
Crab x x x x
Crocolisk x x
Gorilla x x
Hyena x x
Owl x
Raptor x
Scorpid x
Spider x
Tallstrider x x x
Turtle x x x
Wind Serpent x x x
Wolf x


Custom Beasts

List from the Hunter discord: Link

Name Type Attack Speed Innate Abilities Location Minimum Level Max Level
Amani Eagle Owl 2 Claw 2 Amani'Alor / Stonetalon Mountains 10 12
Hightusk Boar Boar 2 Charge 4 Arathi Highlands 33 34
Mist Fox Wolf (fox soon) 2 Bite 6, Furious Howl 3 Deadwind Pass 50 51
Young Arctic Fox Wolf (fox soon) 2 Bite 1 Dun Morogh 7 8
Silver Fox Wolf (fox soon) 1.3 Bite 4, Furious Howl 2 Duskwood 27 28
Darksaber Cat 2 None Feralas 42 44
Deepshell Snapper Turtle 2 None Gillijim's Isle 51 52
Junglepaw Panther Cat 2 Cower 5, Prowl 3 Gillijim's Isle 48 50
Junglepaw Shadow Panther Cat 2 Cower 5, Prowl 3 Gillijim's Isle 51 53
Saltsnap Crocolisk Crocolisk 2 Bite 6 Gillijim's Isle 49 51
Silver Coast Crawler Crab 2 Claw 6 Gillijim's Isle 50 52
Strand Crawler Crab 2 Claw 6 Gillijim's Isle 48 49
Venomous Jungle Serpent Wind Serpent 2 Lightning Breath 5 Gillijim's Isle 51 53
Dawnhowl (rare) Wolf 2 None Gilneas 40 40
Duskpelt Prowler Wolf 2 Bite 6 Gilneas 39 41
Duskpelt Stalker Wolf 2 Bite 6 Gilneas 41 43
Greater Vilewing Bat Bat 2 None Gilneas 43 45
Hollow Web Spider Spider 2 None Gilneas 42 44
Hollow Web Venomspitter Spider 2 None Gilneas 42 45
Starving Duskpelt Wolf 2 None Gilneas 43 45
Vilewing Bat Bat 2 None Gilneas 42 44
Vilewing Batling Bat 2 None Gilneas 39 40
Greathorn Hunter (untameable) Owl 2 None Hyjal 60 61
Greathorn Owl (untameable) Owl 2 None Hyjal 58 60
Bengal Alpha Cat 1.5 Cower 6 Lapidis Isle 53 54
Bengal Matriarch Cat 1.5 Cower 6 Lapidis Isle 49 51
Bengal Tiger Cat 1.5 Cower 6 Lapidis Isle 52 53
Bright Crawler Crab 2 Claw 6 Lapidis Isle 52 53
Hazzuri Tiger Cat 2 Cower 5, Prowl 3 Lapidis Isle 50 50
Island Pincer Crab 2 Claw 6 Lapidis Isle 48 50
Jungleback Stomper Gorilla 2 None Lapidis Isle 50 50
Jungleback Thrasher Gorilla 2 Thunderstomp 3 Lapidis Isle 52 54
Rock Crawler Crab 2 Claw 6 Lapidis Isle 49 51
Young Bengal Tiger Cat 2 Cower 5, Prowl 3 Lapidis Isle 48 49
Red Fox Wolf (fox soon) 2 Bite 2 Furious Howl 1 Loch Modan 10 11
Young Mist Fox Wolf (fox soon) 2 Bite 2 Furious Howl 1 Silverpine Forest 10 11
Elder Highvale Gorilla Gorilla 1.5 Thunderstomp 4 Tel'abim 57 59
Brushtail Adder Serpent (cobra) 2 Poison Spit 2, Bite 7 Tel'abim 53 54
Brushtail Cobra Serpent (cobra) 2 Poison Spit 2, Bite 8 Tel'abim 55 56
Highvale Chimpanzee Gorilla 2 None Tel'abim 53 54
Highvale Gorilla Gorilla 2 None Tel'abim 56 57
Highvale Monkey Gorilla 2 None Tel'abim 53 54
King Morogo Thunderfoot Gorilla 2 None (maybe rank 4 stomp?) Tel'abim 60 60
Rockshell Crawler Crab 2 Claw 8, Bubble Barrier 4 Tel'abim 55 57
Sandshell Crawler Crab 2 Claw 7 Tel'abim 53 54
Venomflayer Screecher Wind Serpent 2 Lightning Breath 5 Tel'abim 53 55
Venomflayer Serpent (untameable) Wind Serpent 2 TBD Tel'abim 57 58
Highvale Thunderer Gorilla 2.8 None Tel'abim 56 58
Moonfeather (untameable) Tallstrider 1.4 None Thalassian Highlands 9 9
Bright Lynx Cat 2 None Thalassian Highlands 5 6
Bright Lynx Matriarch Cat 2 None Thalassian Highlands 6 7
Brilliant Mana Wyrm Wind Serpent 2 None Thalassian Highlands 6 7
Crimson Hawkstrider Tallstrider 2 None Thalassian Highlands 7 8
Crimson Lynx Cat 2 None Thalassian Highlands 3 4
Elder Crimson Lynx Cat 2 None Thalassian Highlands 6 8
Elder Thalassian Boar Boar 2 None Thalassian Highlands 5 7
Emerald Mana Wyrm Wind Serpent 2 None Thalassian Highlands 6 7
Farstride Crawler Crab 2 None Thalassian Highlands 6 8
Forest Hawkstrider Tallstrider 2 None Thalassian Highlands 3 4
Ivory Hawkstrider Tallstrider 2 None Thalassian Highlands 5 7
Lavender Mana Wyrm Wind Serpent 2 None Thalassian Highlands 8 8
Shar'lan Cat 2 None Thalassian Highlands 8 8
Thalassian Boar Boar 2 None Thalassian Highlands 2 3
Thalassian Fox Wolf (fox soon) 2 None Thalassian Highlands 7 8
Young Thalassian Boar Boar 2 None Thalassian Highlands 1 2
Young Crimson Lynx Cat 2 None Thalassian Highlands 1 2
Hinterlands Eagle Owl 2 Dive 2, Screech 3 The Hinterlands 35 40
Bayne (rare) Wolf 2 None Tirisfal Glades 10 10
Cursed Darkhound Wolf 2 None Tirisfal Glades 7 8
Decrepit Darkhound Wolf 2 None Tirisfal Glades 5 6
Ravenous Darkhound Wolf 2 None Tirisfal Glades 9 10
Tirisfal Plagued Bear Bear 2.5 Claw 2 Tirisfal Glades 7 9
Cragtusk Boar Boar 2 Charge 2 Tirisfal Highlands 14 17
Graypaw Wolf Wolf 2 None Tirisfal Highlands 16 18
Tirisclaw Bear Bear 2 Claw 3 Tirisfal Highlands 15 18
Tirisclaw Cub Bear 2 Claw 3 Tirisfal Highlands 13 14
Graypaw Alpha (rare) Wolf 2 None Tirisfal Highlands 18 18
Deviate Viper Serpent (cobra) 2 Poison Spit 1 Wailing Caverns
Deviate Adder Serpent (cobra) 2 Poison Spit 1 Wailing Caverns
Young Brown Fox Wolf (fox soon) 2 Bite 2 Furious Howl 1 Westfall 10 11
Spirit Fox (rare) Wolf (fox soon) 1.2 None Winterspring 53 53
Razzashi Serpent Serpent (cobra) 2 Poison Spit 3 Zul'Gurub
Razzashi Adder Serpent (cobra) 1.4 Poison Spit 3 Zul'Gurub


Feeding

Pets eat from up to six different types of food: meat, bread, fish, fruit, fungus, and cheese. Some pets, like wolves, will only eat meat, but bears and boars can eat any of the six food types. It is easiest to feed pets that eat meat, bread and fish because mobs often drop meats, fishes can be fished, and bread can be conjured up by mages as pet food.

Feeding pets is very important. The happier a pet is, the more damage it deals. Also, the happier it stays, the more loyalty ranks it gains, and so it gains the ability to learn more skills. If you neglect to feed a pet for too long, the pet may run away

Feed Pet allows hunters to maintain the happiness and loyalty levels of their pets. If either of these two pet stats dip below certain default percentages, the pet will become unruly and may eventually abandon the Hunter. One can keep track of a pet's happiness level easily using the happy face icon beside the pet's display on the UI. Also, in the pet's attributes dialog, the happiness icon also shows the food types a given pet will consume.

You can gain this ability at level 10 by completing the Hunter training quests. You will gain the [Tame Beast] ability before you gain the Feed Pet ability so make sure to complete the quest line before trying to tame a pet.

Functionality

  • Left click on the Feed Pet icon (in your spell book or if you put it in your action bar), then left click on a food item. This will feed your pet and increase your pet's happiness and loyalty.

Limitations

  • While not a limitation of the Feed Pet ability itself, not keeping track of your pet's happiness and loyalty will hamper their ability to fight and impact your experience levels.
  • Pets do not gain much happiness being fed food below their level. This means feeding your pet can get very expensive quickly.
  • Having to keep food for your pet requires you to use up slots in your bags for food, limiting what you can carry.

Feeding Tips

  • Take up Fishing and have a pet that will eat Fish if you want to save money. Fishing takes a lot of time though so there's a trade off there. Also, pets that eat bread are very easy to feed as long as you have a mage willing to conjure bread for you.
  • Keep your pet happy and loyal.
  • Monitor the Combat Log of your chat box to see how much happiness your pet gets from the food. Gains are either 8, 17, or 35 per wave.
  • Pets which eat meat will eat the meat which is not food to you (no health restored tooltip), uncooked. For example, mystery meat. It is frequently top tier, happiness wise, if the mobs are your pets level.
  • If your pet eats fish, cooked fish is amazingly cheap at fishermen. For example, a full stack of Longjaw Mudsnapper is less than 1 silver and pets up to 36 will eat it for middle (17) happiness.


Training your pet

By using the " [Beast Training]" ability, pets can be taught a variety of Pet Abilities. Note: The Beast Training ability is found under the General tab in the spellbook, not the Beastmastery tab as one might expect.

Most of these skills, such as [Cower] and Claw, the hunter must first learn from other beasts tamed in the wild before they can be taught to a pet. This is done by taming a beast with the ability and then fighting next to this beast while the ability is being used. The Hunter will be notified when he has learned the skill, usually just a few short battles. Each pet varies in the skills, and their ranks, so many times a hunter will usually need to tame several pets along his career as he grow up in level. As a hunter level increases, he can tame stronger pets which initially have (and can therefore teach the hunter) higher ranks of the same skills.

Once a hunter has learned a skill from a pet, he can teach all his pets the same skill. He can even dismiss the pet who taught him the skill.

In addition, [Growl], as well as several enhancing abilities that were added in patch 1.8 and patch 1.9, can be learned from Pet Trainers in the cities.

Pets below your level gain XP by fighting alongside you (as long as the Hunter receives XP from the kill). When the pet reaches the hunter's level, it stops gaining experience until said hunter levels up. Every level the pet gains 5 training points, up to a maximum of 300 points at level 60. By visiting a Pet Trainer, a hunter can remove his pet current training by paying an ever increasing fee - a process similar to unlearning your talents in your class trainer.

Training Procedure

You get the Pet Training skill from the Pet Trainer NPC along with the Feed Pet ability (the 2nd piece of Taming the Beast quest). It goes on your main character skill screen not on the beast mastery screen. The icon looks like a slingshot. Using that ability brings up a skill pane with a list of things you know how to teach a pet to do.

You should first stable your current pet (if you wish to retain him) at a Stable master before setting out to tame a new pet to learn a new pet skill.

Once you tame a beast which possesses a desired pet skill or ability, you can learn the ability and afterwards train the new ability to other pets (that can learn the ability). It takes a little while after taming a pet to learn their special ability. The pet has to use the ability a few dozen times for you to learn it, so its recommend to fight in melee close to your new pet.

Once you have learned an ability from a pet, you can train it to any other pet capable of learning it, once the pet has built the required training points, which they get with increasing loyalty and by leveling up. Some pets can only learn certain abilities.

Low level beasts have no innate special abilities. Level 8-10 beasts start to have the Level 1 abilities. 'Strider' class mobs have Cower, 'Cat' type mobs have bite, 'Bear' type mobs have claw for example.

You can teach your pet growl level 1 as soon as the pet gained some loyalty, and level 2 as soon as it's 10th level. Pets which have skills already start with negative training point values, so it takes a bit longer to get them to positive training points. Keep feeding them and they will get there (by increasing their loyalty). Once your pet reaches level 20 you can teach it growl 3. Starting with growl level 3, you need to buy levels of it from the pet trainer.


List of pet skills

Pet skills come in two types - passive enhancement skills, taught by Pet Trainers in various cities and camps, and active skills, taught from various rare beasts across the land. Active skills require focus - a constantly-recharging point pool that works exactly like a Rogue Energy bar. Every Pet has 100 focus.

There are now several new abilities specific to the species of pet:

  • Greater Stamina (all),
  • Natural Armor (all),
  • Resistances (all),
  • Furious Howl (wolves),
  • Screech (bats, owls, carrion birds),
  • Lightning Breath (wind serpents),
  • Scorpid Poison (scorpids),
  • Prowl (cats),
  • Charge (boars),
  • Shell Shield (turtles),
  • Thunderstomp (gorillas).

All except Growl must be learned by taming a pet that has the ability innately.


Happiness rating

A Hunter's pet has a happiness rating, also sometimes known as mood. This is shown beside the pet's portrait and in his pet paper doll as a small smiley face icon. This icon shows the states of happiness your pet goes through:

Green big smiley face

  • Your pet is perfectly happy with you and the world. In this state, your pet will do 125% of their normal damage to the mob during a fight. In this state your pet gains loyalty to you over time.

Yellow smiley face

  • Your pet is contented but not really happy. It's worth feeding your pet at this stage to get it back to the Happy state above. You will only receive 100% damage at this stage. In this state your pet gains loyalty to you over time.

Red frowning face

  • Your pet is unhappy and will only do 75% damage during fights. You should immediately feed your pet to prevent possible abandonment! In this state your pet loses loyalty to you over time!


Loyalty

When you first tame a pet, their Loyalty index is at the lowest level. If you immediately feed them, this will raise happiness, which in time, will help to raise the pet's loyalty index. So, keep in mind that loyalty is directly tied to happiness. You cannot neglect one without the other trait suffering. There are several stages of Loyalty:

Rebellious

  • During this stage, your pet's happiness fluctuates a great deal. If the pet or yourself are constantly dying, or if you dismiss the pet too often, he can begin to become very hard to handle and may leave you.

Unruly

  • You have begun to show the pet who the Alpha Male is but you still haven't totally convinced him. Keep feeding and treating the pet well.

Submissive

  • You have won the pet over to some degree and he is ready to work harder at becoming your faithful companion. Feeding becomes a little less strenuous at this point, requiring less food to keep the pet happy.

Dependable

  • The pet has fully accepted you as its master and things are good. Pet requires less food to remain happy.

Faithful

  • It would be extremely hard at this point to run the pet off except by a concerted plan of neglect and abuse.

Man's Best Friend

  • In this loyalty level your pet require less food to remain happy. At this stage of the pet keeping game, you would really have to work hard to get rid of your pet. Only by letting his happiness rating fall to unacceptable levels and remain there for an extended amount of time could you undo all the trust and faith your pet now has in you.

The Pet screen can be navigated to by opening your character display and clicking on the Pet tab along the bottom.


Pet Changes

Patch 1.18.0

  • Hunters now learn Pet Command: Take Position when they learn Tame Pet. This command allows you to select a location to send your pet to, cancelled by clicking Follow again. Take Position obeys line of sight rules, meaning pets cannot be sent to locations you can’t see. This spell allows Hunters to more accurately position their pets, putting them out of danger’s way and adjusting their location behind bosses to avoid pets getting parried.
  • Added new pet family abilities for Tallstriders, Spiders, Hyenas, Bears, Crocolisks, Crabs, and Raptors! These new abilities can be found by taming specific creatures in the wild. With these additions we can happily say all pet families now have a special ability. We'd recommend going out there and discovering them yourself, but you can find a list below if you want to learn about them now:
    • Tallstriders: Strider Presence — Allows party members to generate a portion of their health while in combat and mana while casting. This effect lasts indefinitely.
    • Spiders: Web — Roots a target for a few seconds, then heavily slows them afterwards.
    • Hyenas: Packleader — Calls a Pack Ally to aid you for a few seconds. The Pack Ally takes reduced damage from area of effect attacks, obeys the commands given to your primary pet, and does not generate any threat.
    • Bears: Roar of Fortitude — Lets out a fortifying roar, reducing damage taken by your party members and increasing their damage dealt for a few seconds.
    • Crocolisks: Death Roll — Initiates a death roll, heavily slowing the target and rapidly dealing damage. Damage is increased against enemies with low health.
    • Crabs: Bubble Barrier — Envelops your pet in a bubble that absorbs damage. When the bubble breaks or expires, it deals Frost damage to all nearby enemies.
    • Raptors: Savage Rend — Slashes your enemy, dealing damage and causing a bleed every second for a short duration. The bleed duration is increased if the slash is a critical strike.

Patch 1.17.2

  • Hunters now have access to unlock two extra stable slots, doubling the amount of pets you store in a stable master.
  • Added two new pet families with new family specific abilities: Serpents and Foxes.
  • Charge (Boar): Rank 4 can now be acquired out in the world.
  • Lightning Breath: Rank 1 can now be acquired out in the world.
  • Dash: Raptors can now learn Dash.
  • Furious Howl: Focus cost reduced from 60 to 50 and range increased from 15 yards to 40 yards.
  • Thunderstomp: Now has a x1.5 threat modifier and its cooldown is reduced from 1 minute to 40 seconds. Also added a new Rank 4 with higher damage values.
  • Scorpid Poison: Focus cost reduced from 30 to 25, cooldown reduced from 4 seconds to 3 seconds, base damage increased by 20%.
  • Shell Shield: Attack speed reduction reduced from 43% to 35%.
  • Bite: Cooldown reduced from 10 seconds to 6 seconds.

Adjusted Spell Power and added Attack Power scaling for most damaging pet abilities:

  • Poison Spit (Serpent): 0.25 for each periodic damage tick.
  • Lightning Breath (Wind Serpent): 0.5
  • Scorpid Poison (Scorpid): 0.1 for each periodic damage tick.
  • Thunderstomp (Gorilla): 0.21
  • Bite: 1 extra damage for every 20 Attack Power.
  • Claw: 1 extra damage for every 42 Attack Power.

External links