Magical Resistance

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Miss Chance and Resistance Mechanics

Spell Miss Chance by Level Difference

When an offensive spell is cast, the target has two separate chances to resist or avoid the spell:

1: Level Difference Check (Miss Chance): This check is based on the level difference between the caster and the target, and can be affected by the caster's +spell hit% equipment and talents like Arcane Focus.

Level Difference vs. Miss Chance (PvE & PvP):

Level Difference PvE PvP
Same level (+0) 4% 4%
+1 level 5% 5%
+2 levels 6% 6%
+3 levels 17% 13%
+4 levels 28% 20%
+5 levels 39% 27%
+6 levels 50% 34%
Each additional level +11% +7%
  • Note:
    • The miss chance cannot be reduced below 1%.
    • In PvP, equipment "to hit" bonuses beyond +3% are ineffective against level 60+ players.
    • In endgame raids (bosses considered level 63), +16% hit can be beneficial.
2: Resistance Roll: If the spell passes the level difference check, a second roll determines resistance based on the target’s resistance stat and the caster’s level.



Magical Resistance and Damage Reduction

  • Resistance Calculation: <math> \text{Average Resistance} = \left( \frac{\text{Target Resistance}}{\text{Caster Level} \times 5} \right) \times 0.75 </math>.
    • Max average resistance is capped at 75%.
    • Resistance scaling treats casters below level 20 as level 20.
    • For example:
      • Level 20 caster: 100 resistance for 75% max resistance.
      • Level 30 caster: 150 resistance.
      • Level 50 caster: 250 resistance.
      • Level 60 caster: 300 resistance.
      • Level 63 caster: 315 resistance.
  • Impact of Resistance: Higher resistance increases the chance to completely resist or significantly reduce damage. For damage spells, resistance results in various resist percentages (0%, 25%, 50%, 75%, or 100%).



Damage Absorption and Damage Reduction

  • Damage Absorbed Calculation: The amount of damage a character can soak per point of health depends on resistance: <math> \text{Damage Absorbed} / \text{Actual Damage Taken} = \frac{1}{1 - \left(\frac{\text{Resistance}}{5 \times \text{Caster Level}}\right) \times 0.75} - 1 </math>

Example:

  • Level 60 caster, 200 resistance:
    • Resists approximately 1000 damage per 1000 damage taken.
  • Level 60 caster, 240 resistance:
    • Resists approximately 1500 damage per 1000 damage taken.

Practical Example: Two mages (both with 3000 HP) fighting Ragnaros (level 63):

  • Mage A: 15 fire resist (from Mage Armor).
    • Resists about 111 damage before dying.
  • Mage B: 150 resist + group bonus (total 210).
    • Resists about 3000 damage, likely surviving longer or until potion use.


Binary vs. Non-Binary Spells

  • Binary Spells: Spells that are either fully resisted or deal full damage (examples: Frost Bolt, Frost Shock, Blast Wave). These spells are always either fully resisted (resulting in a "miss") or fully land.
  • Non-Binary Spells: Spells that do only damage (examples: Fireball, Shadow Bolt, Wrath). These spells can be resisted partially (e.g., 25%, 50%, 75%, or 100%).



Combat Text and Resistance

  • In combat logs:
    • The word "miss" indicates effects that fail due to level difference or complete resistance.
    • The word "resisted" indicates resistance due to target’s resistance stat.

Note:

  • All mage spells are labeled "resisted" if fully resisted, regardless of cause.
  • Hunter effects often show "miss" when effects fail entirely.
  • It can be difficult to distinguish between a miss due to level difference and a resist due to resistance, especially for frost spells, which are binary and either fully resisted or not.