Spell-Coefficients

From Turtle WoW Wiki

Data taken from TheoryCraft addon for version 1.12.1. DoT longer than 15 sec is calculated as 15sec duration. Channeled or cast spell longer than 3.5sec is calculated as 3.5 cast spell. These coefficients are before talents and gear improvements!

Example talent bonus:

  • Shadow Word: Pain - 18 / 3 = 6 ticks. 100% bonus, 6 ticks = 16.66%/tick
  • 2/2 improved sw:pain = adds 2 ticks. Bonus is the same. 8 ticks = 16.66%/tick.
  • 8 ticks > 6 ticks = more damage done.

Example talent bonus 2

  • Fireball = 3.5sec cast = 100% bonus.
  • 5/5 Improved Fireball = 3.0sec cast. Bonus is the same. 100% bonus.
  • 3.0 sec cast is faster than 3.5 sec cast = faster fireball cast = more DPS

Mage

  • Frostbolt - 3/3.5*0.95 - 81.4%
  • Icicles - 200% - 40% per missile (5) (patch 1.17.2)
  • Frost Nova - 1.5/3.5/3*0.95 - 13.57%
  • Cone of Cold - 1.5/3.5/3*0.95 - 13.57%
  • Blizzard - 3.5/3.5/3 - 33% - 4.125% per tick (8)
  • Arcane Explosion - 1.5/3.5/3 - 14.28%
  • Arcane Rupture - 100% (patch 1.17.2)
  • Arcane Missiles - 3.5/3.5 - 164% - 32.8% per missile (5) (patch 1.17.2 https://forum.turtle-wow.org/viewtopic.php?p=102974#p102968)
  • Fire Blast - 1.5/3.5 - 42.85%
  • Fireball Direct - 3.5/3.5 - 100%
  • Fireball Dot - 0%
  • Pyroblast Direct - 3.5/3.5 - 100%
  • Pyroblast Dot - 70% - 17.5% per tick (4) (exception to the rules)
  • Scorch - 1.5/3.5 - 42.85%
  • Blast Wave - 1.5/3.5/3*0.95 - 13.57%
  • Flamestrike Direct: (3/3.5)*(3/3.5) / (3/3.5 + 8/15) / 3 = 17.61%
  • Flamestrike DoT: (8/15)*(8/15) / (3/3.5 + 8/15) / 3 = 6.81% - 1,70% per tick (4)
  • Ice Barrier - 0 - 0% (please change that)
  • Fire ward - 10% of fire spell power
  • Frost ward - 10% of frost spell power

Warlock

  • Shadowbolt - 3/3.5 - 85.71%
  • Soul Fire - 3.5/3.5 - 100%
  • Searing Pain - 1.5/3.5 - 42.85%
  • Immolate Direct: (2/3.5)*(2/3.5) / (2/3.5 + 15/15) = 18.65%
  • Immolate DoT: (15/15)*(15/15) / (2/3.5 + 15/15) = 63.63% - 12.72% per tick (5)
  • Conflagrate - 1.5/3.5 - 42.85%
  • Rain of Fire - 3.5/3.5/3 - 33% - 8.25% per tick (4)
  • Hellfire - 3.5/3.5/3 - 33% - 2.2% per tick (15)
  • Corruption - 15/15 - 100% - 16.66% per tick (6)
  • Curse of Agony - 15/15 - 100% - 8.33 per tick (12)
  • Curse of Doom - 15/15 - 100%
  • Drain Soul - 15/15 - 100% - 20% per tick (5)
  • Siphon Life - 15/15/2 - 50% - 5% per tick (10)
  • Drain Life - 3.5/3.5/2 - 50% - 10% per tick (5)
  • Death Coil - 1.5/3.5/2 - 21.42%
  • Shadowburn - 1.5/3.5 - 42.85%

Priest

  • Prayer of Healing - 3/3.5/3 - 28.57%
  • Shadow Word: Pain - 15/15 - 100% - 16.67% per tick (6)
  • Mind Flay - 45%
  • Mind Blast - 1.5/3.5 - 42.85%
  • Mana Burn - 0%
  • Smite - 2.5/3.5 - 71.42%
  • Holy Fire Direct: (3.5/3.5)*(3.5/3.5) / (3.5/3.5 + 10/15) = 59.99%
  • Holy Fire DoT: (10/15)*(10/15) / (3.5/3.5 + 10/15) = 26.66% - 5.33% per tick (5)
  • Holy Nova - 1.5/3.5/3/2 - 7.14%
  • Power Word: Shield - 0.1 - 10%
  • Desperate Prayer - 1.5/3.5 - 42.85%
  • Lesser Heal - 2.5/3.5 - 71.42%
  • Heal - 3/3.5 - 85.71%
  • Flash Heal - 1.5/3.5 - 42.85%
  • Greater Heal - 3/3.5 - 85.71%
  • Devouring Plague - 15/15/2 - 50% - 6.25% per tick (8)
  • Renew - 15/15 - 100% - 20% per tick (5)
  • Starshards - 3.5/3.5 - 100% - 16.66% per tick (6)
  • Touch of Weakness - 42.85%
  • Shadowguard - 100% - 33% per charge (3)

Druid

  • Healing Touch - 3.5/3.5 - 100%
  • Tranquility - 3.5/3.5/3 - 33% - 6.6% per tick (5)
  • Rejuvenation - 12/15 - 80% - 20% per tick (4)
  • Regrowth Direct: (2/3.5)*(2/3.5) / (2/3.5 + 15/15) = 18.65%
  • Regrowth HoT: (15/15)*(15/15) / (2/3.5 + 15/15) = 63.63% (9,09% per tick) (7)
  • Starfire - 3.5/3.5 - 100%
  • Wrath - 2/3.5 - 57.14%
  • Insect Swarm - 12/15/0.95 - 76% - 12.66% per tick (6)
  • Entangling Roots - 1.5/3.5*0.95 - 40.71% - 4.52% per tick (9)
  • Moonfire Direct: (1.5/3.5)*(1.5/3.5) / (1.5/3.5 + 12/15) = 14.95%
  • Moonfire DoT: (12/15)*(12/15) / (1.5/3.5 + 12/15) = 52.09% - 13.02% per tick (4)
  • Hurricane - 3.5/3.5*0.95/3 - 31.66% - 3.16% per tick (10)

Paladin

  • One-Handed Seal of Righteousness - 10% per hit
  • Two-Handed Seal of Righteousness - 12% per hit
  • Judgement of Righteousness - 50%
  • Seal of Command - 20% of spell damage, 29% of Holy damage
  • Judgement of Command - 43%
  • Consecration - 33%
  • Holy Shock - 1.5/3.5 - 42.85%
  • Hammer of Wrath - 1/3.5 - 28.57%
  • Exorcism - 1.5/3.5 - 42.85%
  • Holy Wrath - 2/3.5/3 - 19%
  • Holy Shield - 5% per Block
  • Holy Light - 2.5/3.5 - 71%
  • Flash of Light - 1.5/3.5 - 42.85%
  • Blessing of Sanctuary - 0%

Shaman

  • Chain Lightning - 2.5/3.5 - 71.42%
  • Lightning Bolt - 3/3.5 - 85.71%
  • Lesser Healing Wave - 1.5/3.5 - 42.85%
  • Healing Wave - 3/3.5 - 85.71%
  • Chain Heal - 2.5/3.5 - 71.42%
  • Earth Shock - 1.5/3.5*0.95 - 40.71%
  • Flame Shock Direct: (1.5/3.5)*(1.5/3.5) / (1.5/3.5 + 12/15) = 14.95%
  • Flame Shock DoT: (12/15)*(12/15) / (1.5/3.5 + 12/15) = 52.09% - 13.02% per tick (4)
  • Frost Shock - 1.5/3.5*0.95 - 40.71%
  • Lightning Shield - 100% (33% per tick) (3)
  • Flametongue Weapon - 10%
  • Frostbrand Weapon - 10%
  • Magma Totem - 32% -
  • Fire Nova Totem - 15%
  • Searing Totem - 8%
  • Healing Stream Totem - 65% - 2.16% per tick (30)

Hunter

  • Arcane Shot - 1.5/3.5 - 42.85%
  • Volley - 1/3 - 33%
  • Serpent Sting - 15/15 - 100% - 20% per tick (5)
  • Mend Pet - 3.5/3.5 - 100% - 20% per tick (5)
  • Wyvern Sting - 100%
  • Immolation Trap: 0%
  • Explosive Trap: 0%

Attack Power coefficients

There are only 6 abilities that gain damage bonuses from your attack power. These are:

  • Eviscerate - 3% per combo point
  • Ferocious Bite - 3% per combo point
  • Garrote - 18% - 3% per tick (6)
  • Rake - 6% - 2% per tick (3)
  • Rip - 24% - 4% per tick (6)
  • Rupture - 24% - amount per tick and number of ticks based on CP